DAMPAK PEMANFAATAN APLIKASI QUIZIZZ DI AKHIR PEMBELAJARAN TERHADAP MOTIVASI BELAJAR SISWA KELAS VIII UPT SMP NEGERI 4 PAINAN
Keywords:
Quizizz, Motivasi Belajar, Pembelajaran InformatikaAbstract
Student learning motivation in informatics at SMPN 4 Painan remains low, with an average score of 60, below the Minimum Competency (KKM) of 75, characterized by a lack of enthusiasm and passive participation. This study aims to determine the effect of the Quizizz application on the learning motivation of eighth-grade students at the UPT SMP Negeri 4 Painan. Data were collected through a Likert-scale learning motivation questionnaire and analyzed using normality, homogeneity, and hypothesis testing. The results showed that: Based on the results of the Quizizz application utilization process at the end of the lesson, there was a significant difference between the average posttest results of the experimental and control classes. The learning motivation of students in the experimental class using the Quizizz application at the end of the lesson was higher. Based on the average posttest results, the use of the Quizizz application at the end of the lesson resulted in better results. Therefore, it can be concluded that there is a difference in the average learning motivation between the pretest and posttest scores, which means that the Quizizz application (variable X) has an effect on learning motivation (variable Y) in increasing student learning motivation at the end of the learning period for eighth-grade students at the UPT SMP Negeri 4 Painan.








